Continue down the ramp and enter Haemar’s Shame. After clearing the area, get the Destruction SKILLBOOK, “Response to Bero’s Speech”, in an alcove at the southern end. Several vampires patrol the upper and lower levels, so try sniping them one at a time. Proceed through the next tunnel into a multi-leveled chamber. Take out two vampires near a campfire and look for a chest on the platform with the alchemy lab.
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Head east through the tunnel and try to avoid the spike wall trap while fighting another vampire. Kill the vampire guarding the wooden structure and open the nearby chest. Let him do his thing and don’t bother giving chase. If Barbas came with you, he’ll charge on ahead. Vampirism can be removed by drinking a “Cure Disease” potion, or by touching a divinity shrine. Inside, you’ll face many vampires that can turn you into one. Head east from Helgen, following the road down the hill to HAEMAR’S SHAME. Also, there’s a good chance you’ll get attacked by a dragon after passing through the destroyed fort. Virtually all routes force you to go through Helgen, which is now populated by bandits. With or without Barbas’ help, travel to the location marked on your map. If Barbas becomes a nuisance, just tell him you’ll meet him at his master’s place and he’ll dash off ahead. The dog will help you fight enemies just like any other follower and cannot be killed, but he tends to get pushy if you stray too far off course. Agree to help Barbas to officially add the quest, “A Daedra’s Best Friend”.īarbas joins you and expects you to accompany him all the way to his master’s dungeon, which is quite a distance away. Turns out the dog can talk! Barbas asks if you’ll help settle a dispute with his master. Go there and wait for Barbas to approach. A quest arrow points to the dog’s location just outside of town. If your Speech skill is high enough, you can persuade Lod to pay you some gold up front. Agree to find the dog and Lod will give you a piece of FRESH MEAT to use as bait. Answer however you wish and your journal adds the objective: “Speak with Lod.” Lod is the city’s blacksmith. When you first enter FALKREATH, a guard will ask if you’ve seen a dog on the road. With the exception of Nocturnal (who has her own questline), all Daedric quests are detailed below – listed alphabetically by the quest name: VAERMINA “Waking Nightmare” Talk to the priest in Dawnstar’s inn SHEOGORATH “The Mind of Madness” Talk to the mad beggar in Solitude SANGUINE “A Night to Remember” Drink with Sam Guevenne in any tavern PERYITE “The Only Cure” Locate his Shrine or meet afflicted person NOCTURNAL N/A Complete the Thieves Guild questline NAMIRA “The Taste of Death” Approach Hall of the Dead in Markarth MOLAG BAL “The House of Horrors” Approach abandoned house in Markarth MERIDIA “The Break of Dawn” Acquire Meridia’s Beacon (radiant item) MEPHALA “The Whispering Door” Hear rumor about Jarl Balgruuf’s children MEHRUNES DAGON “Pieces of the Past” Courier delivers museum invitation
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MALACATH “The Cursed Tribe” Enter Largashbur, an orc stronghold HIRCINE “Ill Met by Moonlight” Talk to parents in Falkreath’s cemetery HERMAEUS MORA “Discerning the Transmudane” Locate Septimus Signus’ Outpost
#Skyrim deep in his cups how to#
Here are the names of Skyrim’s Daedric Princes and their associated side quests:ĭaedric Prince Related Quest How to TriggerĪZURA “The Black Star” Locate her Shrine or hear rumors about itīOETHIAH “Boethiah’s Calling” Read the book “Boethiah’s Proving”ĬLAVICUS VILE “A Daedra’s Best Friend” Talk to Lod in Falkreath Many Daedric quests can be initiated in cities others require you to get radiant items beforehand. By completing these optional quests, you receive unique treasure or character boosts that are well worth the effort. Unavoidable payments - fine, I pay for those, but that's a limitation of the game.The Daedric Princes of Skyrim (often referred to as “gods”) each have a quest related to their worship. Guards arresting me - go to jail (I don't pay ever, even a 40 septim bounty for assault is not paid for)ĭeep in his cups - haven't encountered him yet, although I do have a nasty plan not involving my standard killing routine, but a sick and twisted ritualistic execution. Want better gear - craft it or kill someone for itĪnyone who threatens me for cash - dead by my hands Thief along road - kill, then ressurect until head of thief is successfully removedīuying Proudspire manor - cash into someone's corpse before its taken For example:īandit toll at Valtheim keep - entire keep destroyed I never paid in Skyrim for anything (that's how I got to a net worth of nearly 400,000 not counting my crafted items, each of which cost easily 12k-14k). Dude, if I ever encounter this guy, then its head's off for him.